Been doing some still life lately, hoping to get better at painting over the summer. Anyway, heres what I've produced so far, most are about 50min-1hour speedpaints. I think they're helping and they're fun to do.
Critical Hit
Tuesday, 17 May 2011
Thursday, 12 May 2011
Seabed project: wip
Just an update on the summer project. I've started to build the scene, and it's pretty much finished. I haven't textured it yet, but the models themselves are complete. I might tweak them a bit from these renders. I'm happy with the outcome, it turned out a lot better than I expected. I 'm going to do a paint over, and begin the unwrap this next week, although I've run into some problems. My tablets started to play up, so I can't paint the textures. However, I'm going to go into the computer labs and use one of the tablets in there, so I should be able to get the work done. Hopefully I'll be able to fix my tablet and won't have to buy a new one.
I've also started some work on the fish. these aren't completely finished, but I like how they're turning out. They're really low poly, about 50 tris each, but this is because there is going to be a lot of them. I haven't added them into the scene yet because they're not finished, as they still need normal and specular maps to complete them. I'm also working on a shark, another fish and the seaweed.
After all this is textured I'm going to start on the diver.
Tuesday, 3 May 2011
Seabed project: orthographical drawings
I've started to do some of the orthographical drawings for the seabed project. These are used to create the models from. I've only done the two sections of the boat and the fish as I want to leave the diver until after the main scene is complete. I'm not going to do orthographical drawings for the rocks as I might have to change those as I go along to make them fit into the scene. I'm not sure what my budget would be with each of the assets, but I'm going to create the ship first as its the main focus. After that I'm going to work out what everything else should be, and maybe adjust the ship. The next step is to make the front of the ship, so I'll post up my progress on that next. Not sure how long it's going to take me before it starts looking alright, hopefully only a couple of weeks.
Thursday, 28 April 2011
Texture project
Just a update on the texture project for easter, I haven't added normal maps for either of these as I don't have crazy bump on my computer. I think this pratice has improved my texturing a bit, although I still find it difficult to pack the uvws close together.
woman texture project renders
Woman texture project textures 512x512
Man texture project renders
Man texture project textures 512x512
Thursday, 14 April 2011
Summer project part 2
Just a quick update on the summer project, I've completed the diver reseach as well as the paint overs of the final concepts. I've now got the layout of the scene to do and then the othographical drawings of all the assests. Then I can begin modeling. I'm really looking forward to making this, it looks like its going to be a lot of fun.
diver research
final environment concept
Final diver concept
Sunday, 10 April 2011
Organic Character Project
For my organic character project, I started off with the idea that my character would be based on a mythical creature. I had read about the vegetable lamb of Tartary, a mythical creature which was meant to be a goat that grew out of a fern. It actually turned out that reports of this creature where actually a variety of fern that grew in the forest.
' The vegetable lamb was believed to have blood, bones, and flesh like that of a normal lamb. It was connected to the earth by a stem similar to an umbilical cord that propped the lamb up above ground. The cord could flex downward allowing the lamb to feed on the grass and plants surrounding it. Once the plants within reach were eaten, the lamb died' - Wikipedia (http://en.wikipedia.org/wiki/Vegetable_Lamb_of_Tartary)
To start off with, I collected reference of ferns. I then drew out some sketches of them.
Research sketches for organic character
After that, I began to develop my character. I had the idea to make the character a lot more human, but with elements of the original mythical creature. I sketched out some different ideas.
Development of ideas for organic character
I then produced an orthographical view of the final design, created from elements that I liked in the design stage.
Final design of organic character
Then I sketched out my composition for the final piece in pencils.
final piece pencils
After a few alterations, I started to paint my final piece in Photoshop.
Final piece work in progress
And this is my final piece for the project.
Thursday, 7 April 2011
Bradgate Park
For the next of our tasks for visual design, we had to return to Bradgate park to do some drawing. I decided to go on the Wednesday, as I usually try to get all my work done for visual design each week by Friday. However, it was really rainy, and I didn't get too much done. I've been lucky so far this year, and this is the first time I've been rained on while drawing; it's really difficult to draw with pencil on wet paper, and my sketchbook has fallen apart. However, it lucky only had a few pages left in it, and nothing inside has been ruined. Good news thought was that I got the sketches done, and I got the right bus ( I was really worried I'd get lost)
Here are the sketches I produced. I went over and painted them in ink once I got back, as the sketches needed more work and I liked the effect of the ink paintings I did on the last project.
Bradgate sketches
I think, although these were a bit more rushed than the previous ones I produced when going to bradgate, that these sketches came out better
.
I then chose the sketch I liked most then redrew it on Photoshop. I then painted it in the program to produce my final for this project. I added the dear to give a focal point to the painting.
Work in progress of Bradgate park final
This is my final piece I produced. I think I've made a lot of improvement in my digital painting since my painting on the previous project:
Final piece for Bradgate park project
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